Star Wars Battlefront 2 reviews are starting to come in and they are more favourable then people expected. However, the reception certainly isn’t as rosey as EA would have hoped. Let’s see what went on over the last few days.
This whole controversy, back and forth and other insane shit basically stems from a bunch of people who had never played the retail release of the game, or even read a review of it. Just what they reckon’d.
The main crux of this problem is the Star Wars Battlefront 2 multiplayer unlock system. The game comes with a brief but inoffensive single player story mode and the usual dearth of online modes, this is where the meat of the game is. To unlock Heroes for use in multiplayer modes (special over powered characters you can use to crush your mates/opponents) you have to make larger one off payments of in-game currency. You can earn this by playing or of course buy it with real money.
You initially earn currency via in-match play time but this was changed earlier on as the community quite rightly pointed out players idling all day will actually be better off those who only go hard when they have free time. Fair enough. Now you earn currency by doing well in matches, however you don’t earn a lot of it.
Some Reddit wise-guy managed to grab some info from the pre-release version and “figured out” you would need to spend 40 hours to earn enough in-game currency to buy the highest tier character (there are three tiers). This sent the internet in to absolute meltdown and even awarded the official EA community Reddit account the most down voted comment of all time, sitting nicely at -640k points. The comment is in full below:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.
We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets.
Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can.
Basically what this boiled down to was someone getting some numbers from the publicly unavailable version of the game, hamfisting some maths in to it and then saying that an easily changeable system was absolutely fucking disgusting. This is shitstorm phase one.
A personally highlight of mine is a review for Battlefront 2 reaching the top of popular news aggregate site n4g.com with a 4/10, this was well before the embargo and before the release of the game. The review opens with the author saying they haven’t actually played Star Wars Battlefront 2. This is the top review on the site and the author hadn’t even played the game. It tracked with well over 100 comments and got a certified hot rating.
EA decided enough was enough and dropped the in-game prices (they might have actually been fine, nobody really gave it a fair shot) to 25% of their original costings. News outlets reported that the story mode completion reward was also slashed to 25% of it’s original amount, but haven’t commented on any other in-game rewards.
Thus begins phase two of the shitstorm; every single reward in the game being slashed to 25% according to a bunch of people who haven’t played it (again).
With Darth Vader and Luke Skywalker being at the high end of the unlocks, gamers are currently expected to play for 10 hours to unlock either of those, with lesser heroes costing half or a quarter of Darth and Luke’s price. My favourite high-rated comment from this stage has been:
So I’m supposed to play 100 hours to unlock all 10 heroes? Pre-order cancelled.
Apart from the obvious difference in cost and time needed to unlock all the characters, there is only 8 of them.
This is news in 2017, cheers!