The Xbox Scorpio has been revealed today ahead of it’s Holiday 2017 release date, here is everything you need to know about it in plain English, without all the jargon.
The Xbox Scorpio reveal was pretty light on anything that wasn’t graphic specs, but I have done some research to bulk this out and put it all in one place.
The Xbox Scorpio has been this long rumoured powerhouse of a console hiding in Microsoft’s wings ready for Christmas this year. While the Xbox One S was a smaller upgrade for HDR and a 4K blu-ray player the actual games themselves didn’t see any sort of graphical upgrade, that is going to change with the Xbox One Scorpio.
Microsoft believe “the console to be the end of console generations” and while I am writing this before seeing the Scorpio I am going to say I don’t think so somehow, mates. They try and back it up by saying this is a family of backwards/fowards compatible devices which is all well and good, but what do you call the next family?
The Scorpio is looking to be as powerful as a mid range PC built in 2017, which is the standard for console launches. It can achieve 4K graphics out of the box natively and works with all the games and accessories you currently own. If you want to get in to the nitty gritty of the console specs you can do just that below, but to get a good idea of graphical fidelity it is pretty close to Nvidia GeForce GTX 1070 GPU. This should be the first visible upgrade this generation, stepping way over the PS4 Pro with a 43% increase in power.
This was achieved by Microsoft grabbing their current software titles and trying to expand the current choke points and bottlenecks in the power. Forza 6 is running on the Scorpio hardware at 4K 60fps easily, with left over power for even more graphical fidelity. However F6 is using 4K specific assets (more detailed models and textures) which is above and beyond what your standard developer may do with the system. Microsoft are aiming to get all their current 900p resolution games to be running at native 4K on the system.
The technical specifics of the Scorpio are as follows:
- 8 Core CPU
- 6 TFLOPS of power
- 320 GB/sec of memory bandwidth
- 4K output
The Scorpio is also VR ready but Microsoft have no announcements as of yet about getting in to the VR Headset game (I don’t think Holo Lens counts really, does it? It’s shit). Microsoft head honcho Phil Spencer has said:
“We designed Scorpio as a VR-capable console. Whether that happens this year, next year or the year after… like I said, I still think the creative community has to get its arms around what are these new tools, and this new feeling – this new immersion.”
Which is fair enough really, if you’ve played the PSVR you can see that this generations consoles just aren’t ready for long form Virtual Reality experiences yet.
Price and Release
The price point of the console is going to be a bit less than £500, they want to price the console to be competitive with current consoles which is why they haven’t just gone for all the crazy high end gear to build the unit. The console is not going to have any exclusive games but I wouldn’t be surprised if a game that greatly benefits from the Scorpios power is released along side at Christmas 2017.
For the full rundown of the release and all that other good stuff, check out the video below: